Deploy in a minute
Pick a region, pick a plan, name your world. We provision the VM, install the server, and hand you a connect address — no config files, no port forwarding.
WyrmHost spins up a private, password-protected fantasy world server for you and your friends. Pick a region, pick a plan, and press deploy — we handle the machine, the install, and the updates.
The boring, important parts — provisioning, backups, updates, monitoring — done for you, so you can just play.
Pick a region, pick a plan, name your world. We provision the VM, install the server, and hand you a connect address — no config files, no port forwarding.
Hourly billing plus one-tap Stop means a world you're not playing barely costs a thing. Press Start when the crew is back and it warms up in seconds.
Players online, CPU, memory, uptime, and update status — the same signals the host node reports, surfaced in a clean panel that refreshes on its own.
Every world is locked behind a password you choose and an owner only you control. Your map is yours and your friends'.
Global points of presence let every group play close to home. Pick the region nearest you and keep pings tight.
Hourly backups and controlled update windows run in the background, so your world stays safe and current without you babysitting it.
Four steps from empty to exploring — and one small habit that keeps your world nearly free when nobody's playing.
Choose the point of presence closest to your group and the size that fits your crew.
Set a world name, a private password, and the owner. Hit deploy.
We provision, install, and boot the server. In about a minute it reports Online.
Copy the connect address, hand it to your friends with the password, and jump in.
A survival world only shows up in the in-game browser while its server is actually running — there's no wake-on-join. So when a world is idle to save you money, the host taps Start and waits a few seconds through a warm-up state. Once it's Online, everyone can connect. Stop it again when you log off and the meter stops too.
Pay by the hour, capped at the monthly price. An idle, stopped world costs nothing.
A cozy world for you and a few friends.
or $0.018 / hour — pay only while it runs
Room for the whole crew and a growing map.
or $0.038 / hour — pay only while it runs
High-clock cores for big builds and busy raids.
or $0.078 / hour — pay only while it runs
WyrmHost is private hosting for fantasy co-op survival worlds. Pick a region and a plan, click deploy, and in about a minute you get a dedicated world server your friends can join with an address and a world password.
A world only appears to players while its server process is actually running. When a world is idle it releases its online session and vanishes from the in-game browser — there is no wake-on-join. So the host presses Start, waits through a short warm-up, and then shares the address. This is what lets idle worlds cost you almost nothing.
Every plan is billed by the hour, so an idle world is cheap to keep around. Stop it when your group logs off and you only pay for the hours it actually ran. Monthly prices shown are the cap for a world left online 24/7.
Each plan sets a comfortable player cap — from 4 on Hearth up to 16 on Stronghold. You can resize a world's plan later as your group grows.
It takes about a minute and costs pennies while you try it.
Deploy a world