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WyrmHost

Pricing that rewards logging off

Every plan is billed by the hour. Keep a world online only while you play, stop it when you're done, and the monthly figure is just the ceiling if you leave it running 24/7.

Hearth

A cozy world for you and a few friends.

$9/mo cap

or $0.018 / hour — pay only while it runs

  • 2 vCPU high-frequency cores
  • 4 GB RAM
  • Up to 4 players
  • Hourly backups & auto-updates
  • Password-protected, private
Deploy Hearth
Most popular

Keep

Room for the whole crew and a growing map.

$19/mo cap

or $0.038 / hour — pay only while it runs

  • 4 vCPU high-frequency cores
  • 8 GB RAM
  • Up to 8 players
  • Hourly backups & auto-updates
  • Password-protected, private
Deploy Keep

Stronghold

High-clock cores for big builds and busy raids.

$39/mo cap

or $0.078 / hour — pay only while it runs

  • 6 vCPU high-frequency cores
  • 16 GB RAM
  • Up to 16 players
  • Hourly backups & auto-updates
  • Password-protected, private
Deploy Stronghold

Prices in USD. Hourly rate applies only while a world is online; a stopped world isn't billed for compute.

Plan comparison
PlanvCPURAMPlayersHourlyMonthly cap
Hearth24 GBup to 4$0.018$9
Keep48 GBup to 8$0.038$19
Stronghold616 GBup to 16$0.078$39

Deploying to any of our 7 regions costs the same — you only choose the one closest to your group.

Billing questions

What is WyrmHost?

WyrmHost is private hosting for fantasy co-op survival worlds. Pick a region and a plan, click deploy, and in about a minute you get a dedicated world server your friends can join with an address and a world password.

Why do I have to press “Start” before my friends can join?

A world only appears to players while its server process is actually running. When a world is idle it releases its online session and vanishes from the in-game browser — there is no wake-on-join. So the host presses Start, waits through a short warm-up, and then shares the address. This is what lets idle worlds cost you almost nothing.

How does billing work?

Every plan is billed by the hour, so an idle world is cheap to keep around. Stop it when your group logs off and you only pay for the hours it actually ran. Monthly prices shown are the cap for a world left online 24/7.

How many people can play together?

Each plan sets a comfortable player cap — from 4 on Hearth up to 16 on Stronghold. You can resize a world's plan later as your group grows.

Deploy a world